Don't Lick the Toad

Don't Lick the Toad

A virtual reality game where players resist licking the Sonoran desert toad, offering an educational, psychedelic experience and supporting toad conservation efforts.
Application
Applied on: 29 Jul 2024 08:37 PM
Approved
User Review
AI Review
A1
Reviewed on 29 Jul 2024 09:00 PM
Project Focus: The project must be centered on one or more of the following key areas related to psychedelics: •History: Exploration of the historical and cultural contexts and evolution of psychedelics. •Scientific Understandings: Advancements in scientific knowledge, including qualitative and quantitative research. •Therapeutic Applications: Development or analysis of therapeutic uses and benefits of psychedelics, such as case studies or narrative stories. •Aesthetic Experience: Artistic interpretations and expressions inspired by psychedelic experiences. •Storytelling, film, and Music: Projects that utilize narrative, film, video, music, or other temporal mediums to explore and convey psychedelic experiences and themes.
The project 'Don't Lick the Toad' fits into the 'Aesthetic Experience' and 'Storytelling, film, and Music' categories as it presents a virtual reality experience to convey psychedelic themes.
Experience: Applicants must demonstrate experience in their field by providing: •Academic or artist CVs for all key team members. •Evidence of previous notable work, such as peer-reviewed publications, previous NFT collections, film screenings, or exhibitions that meet the minimum professional criteria of an active researcher, artist, or filmmaker.
The applicant provided a comprehensive CV and notable previous work, such as 'The Checklist Game' and 'Virtual Onondaga.'
Community Engagement: Applicants must demonstrate a commitment to collaboration and community engagement by: •Actively participating in discussions and events within the broader psychedelic research and art community. •Sharing progress and outcomes with the community through various channels, such as social media, forums, or online presentations.
While the project has a Twitter account, there is insufficient information on the applicant's participation in the broader psychedelic research and art community.
Impact and Innovation: Projects must clearly articulate how they will contribute to the field of psychedelics, including potential impacts and innovative approaches. This could include: •Advancing new scientific methodologies or therapeutic practices. •Creating unique and compelling artistic, story, or film works that capture the essence of psychedelic experiences. •Generating new knowledge or insights that benefit the broader community.
The project articulates its contribution to raising awareness about psychedelics and conservation, offering a unique and compelling virtual experience.
Feasibility and Sustainability: Applicants must provide a detailed project plan that outlines: •Clear objectives and milestones. •A realistic timeline and budget. *Examples of previous works.
The project includes clear objectives, a timeline ranging from 3 months to 1 year, and a budget of $5k - $60k. Examples of previous works are also provided.
Ethical Considerations: Projects must adhere to ethical guidelines relevant to the field, including: •Ensuring informed consent and protection of participants in scientific studies. •Respecting cultural sensitivities and the origins of psychedelic practices. •Promoting inclusivity and accessibility within the project and its outcomes.
The project description includes a commitment to conservation and ethical considerations regarding the Sonoran desert toad.